Shader Minifier Mesa Bugfix#108
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Apparently, while compiling shaders, Mesa on some platforms rejects expressions like this:
void fn(OUT(vec2)A)while accepting
void fn(OUT(vec2) A)This change fixes that by adding a blank space there. The matching might be too broad, but I couldn't find any tests regarding minification, so I am not aware of any cases this might break things. In my experience, all previously rejected shaders are compiled successfully after this fix.
This is discovered with the help of AI tools.