The Untold Editor is a Scene Composition tool for the Untold Engine.
It is designed to help you prepare assets, compose scenes, and generate scene files that are later used inside your game.
⚠️ The Editor is not a full game development environment.
It is a visual companion tool to the Untold Engine.
If you want to build a game with the Untold Engine, you will use both:
- Untold Engine (required) → for actual game development
- Untold Editor Studio (optional but recommended) → for scene composition. Download Untold Engine Studio**
- Converting
.usdz→.untoldruntime assets - Visually composing scenes
- Saving scenes as
.untoldscenefiles - Previewing assets before using them in code
- Writing gameplay logic
- Binding animations or scripts
- Configuring physics or runtime systems
- Replacing the engine
👉 You still need to clone the engine to build your game:
If you just want to explore or preview assets, you can download the standalone app:
👉 Download Untold Engine Studio
This lets you:
- Import assets
- Compose scenes
- Preview rendering
But:
⚠️ You cannot build a full game using only the Editor.
This repository is for developers who want to contribute to the editor itself.
- Scene Composition Workflow – Place and organize entities
- Asset Conversion Pipeline – Convert
.usdz→.untold - Scene Files – Save/load
.untoldscene - Asset Browser – Browse runtime assets
- Stream Models – Work with tiled streaming scenes
- Gizmo Tools – Transform entities in viewport
- Quick Preview – Inspect assets visually
- Read-Only Rendering Inspection – Debug rendering state
The Untold Editor is intentionally limited to:
- Scene layout
- Asset placement
- Transform editing
- Lighting & environment setup
- Scene serialization
- Animation binding
- Script attachment
- Physics configuration
- Gameplay logic
- Material authoring
These systems are handled in engine code, not the editor.
- macOS 14+
- Xcode 15+ (or Swift 5.10+)
- Metal-capable Mac
If your goal is game development, clone the engine first.
Clone the editor:
git clone https://github.com/untoldengine/UntoldEditor.git
cd UntoldEditorThe Editor is a Swift Package with an executable target named UntoldEditor. It declares a dependency on the Untold Engine package; Xcode/SwiftPM will resolve it automatically.
swift build
swift run UntoldEditor- Open Xcode → File ▸ Open → select the Package.swift in this repo
- Xcode will create a workspace view for the package
- Choose the UntoldEditor scheme → Run
By default, this repo pins Untold Engine to a released version. If you want the latest engine changes:
- In the project navigator: Package Dependencies → UntoldEngine
- Set Dependency Rule to Branch and type develop
.dependencies = [
.package(url: "https://github.com/untoldengine/UntoldEngine.git", branch: "develop")
]Then reload packages:
xcodebuild -resolvePackageDependencies
# or in Xcode: File ▸ Packages ▸ Resolve Package Versions- Create / Open a Project – Use the start screen or File menu
- Set Asset Folder – Choose an external directory for your project’s assets
- Import Assets – Use the Asset Browser to import
.untold, stream-model manifests, HDRs, materials, animations, and Gaussian assets - Convert USD Assets When Needed – If you pick a USD asset, export it to
.untoldfirst through the importer flow - Compose the Scene – Select root entities, place them with gizmos, and adjust scene-visible properties in the Inspector
- Save / Load Scenes – Save scenes as
.untoldscene; reopen later to continue
💡 Why an external asset folder?
It enables runtime importing and iteration without copying everything into the app bundle.
We welcome PRs!
- Fork the repository
- Create a feature branch (
git checkout -b feature/my-feature) - Commit your changes
- Push the branch and open a Pull Request
See CONTRIBUTING.md and CODE_OF_CONDUCT.md (coming soon).
Licensed under GNU LGPL v3.0.
See LICENSE for details.
