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Pull requests: TheSuperHackers/GeneralsGameCode
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fix(heightmap): Fix up view and heightmap to work better with low camera pitch
Enhancement
Is new feature or request
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
bugfix(lan): Fix crash when changing settings in the LAN lobby
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2676
opened May 2, 2026 by
Caball009
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1 task
unify(controlbar): Merge and move ControlBar and related code to core
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
feat(math): Route game logic math through WWMath with 3-mode deterministic support
#2670
opened May 1, 2026 by
Okladnoj
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tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2668
opened Apr 30, 2026 by
Caball009
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1 task
tweak(gamemessage): Remove unused MSG_AREA_SELECTION message from game logic
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2667
opened Apr 30, 2026 by
Caball009
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1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2663
opened Apr 29, 2026 by
githubawn
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perf(network): Improve performance by reducing packet allocations and improving loop logic
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Performance
Is a performance concern
feat(replay): Check CRC messages from all players in replays
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
perf(scene): Create light list iterators on the stack at points of use
Gen
Relates to Generals
Memory
Is memory related
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2646
opened Apr 23, 2026 by
Mauller
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fix(veterancy): Disable audiovisual cues for ejected veteran pilots
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
style: apply automated formatting baseline with clang-format
#2638
opened Apr 20, 2026 by
DevGeniusCode
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feat(ww3d2): add IRenderBackend Interface
#2613
opened Apr 17, 2026 by
bobtista
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2 tasks done
refactor: Add override keyword to virtual function overrides in Zero Hour code (2)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2605
opened Apr 15, 2026 by
Caball009
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refactor: Add override keyword to virtual function overrides in Generals code (2)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2604
opened Apr 15, 2026 by
Caball009
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refactor: Add override keyword to virtual function overrides in Core code (2)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2603
opened Apr 15, 2026 by
Caball009
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feat: Add cross-platform deterministic math via fdlibm
#2602
opened Apr 15, 2026 by
Okladnoj
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bugfix(drawable): Decouple visual render from projectile's logic position
Experimental
Wear safety goggles in lab
tweak(ini): Improve consistency in use of INI::getNextTokenOrNull
Minor
Severity: Minor < Major < Critical < Blocker
Custom hotkey remapping for unit/building production keys in Options
#2589
opened Apr 12, 2026 by
wahidkurdo
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What’s not been updated in a month: updated:<2026-04-02.