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DiscordBotListSync-JS

Periodically post your Discord bot's stats (guild count, user count, shard count) to bot list websites. Bring your tokens, get a getStats function ready, and the library handles scheduling, request formats, and error isolation for every supported list.

  • Runtime-agnostic - works on Node.js (>= 18), Bun and Deno. Uses only web-standard fetch and timers, zero runtime dependencies.
  • Library-agnostic - works with discord.js, Eris, Oceanic, or anything else; you just supply the numbers.
  • Global + per-list intervals - defaults to every 10 minutes, each list can override it.
  • Fault-tolerant - one list failing (bad token, downtime) never affects the others or crashes your bot.
  • Easily extensible - a new bot list adapter is ~15 lines of code.

Supported bot lists

List Class Fields sent Needs botId?
Top.gg TopGG server_count, shard_count No
Discords.com DiscordsCom server_count Yes
DiscordBotList.com DiscordBotListCom server_count, user_count, voice_connections Yes
DiscordExtremeList.xyz DiscordExtremeListXyz server_count, shard_count Yes
Radarcord.net RadarcordNet server_count, shard_count Yes
Disq.ink DisqInk server_count, shard_count Yes
Dlist.space DlistSpace server_count, shard_count, user_count Yes
Discord-Bots.gg DiscordBotsGG server_count, shard_count Yes

Install

# Bun
bun add @rabbit-company/discord-bot-list-sync
# npm / pnpm / yarn
npm install @rabbit-company/discord-bot-list-sync

Deno can import it via npm: specifiers: import { StatsPoster } from "npm:@rabbit-company/discord-bot-list-sync";

Quick start (discord.js example)

import { Client, GatewayIntentBits } from "discord.js";
import { StatsPoster, TopGG, DiscordsCom } from "@rabbit-company/discord-bot-list-sync";

const client = new Client({ intents: [GatewayIntentBits.Guilds] });

const poster = new StatsPoster({
	botId: process.env.DISCORD_CLIENT_ID, // needed by Discords.com
	interval: 10 * 60 * 1000, // global default: 10 minutes (this is also the built-in default)
	getStats: () => ({
		guildCount: client.guilds.cache.size,
		userCount: client.guilds.cache.reduce((acc, g) => acc + (g.memberCount ?? 0), 0),
		shardCount: client.shard?.count ?? 1,
	}),
	lists: [
		new TopGG({ token: process.env.TOPGG_TOKEN! }),
		// Per-list interval override: post to Discords.com every 30 minutes instead
		new DiscordsCom({ token: process.env.DISCORDS_TOKEN!, interval: 30 * 60 * 1000 }),
	],
	onPost: (list, stats) => console.log(`[stats] posted ${stats.guildCount} guilds to ${list.name}`),
	onError: (list, error) => console.error(`[stats] failed to post to ${list.name}:`, error),
});

client.once("clientReady", () => poster.start()); // "ready" on discord.js v14 and older

// Optional: push fresh numbers immediately after important events
client.on("guildCreate", () => void poster.postNow());
client.on("guildDelete", () => void poster.postNow());

API

new StatsPoster(options)

Option Type Default Description
lists BotList[] - (required) The bot list adapters to post to.
getStats () => BotStats | Promise<BotStats> - (required) Called on every cycle to collect current stats.
botId string undefined Your bot's Discord application/client ID. Required if any list needs it (e.g. Discords.com).
interval number (ms) 600000 (10 min) Global posting interval.
postOnStart boolean true Post once immediately when start() is called.
onPost (list, stats) => void undefined Success callback.
onError (list, error) => void undefined Failure callback. HTTP failures throw BotListError with .status and .responseBody.

Methods

  • poster.start() - starts one timer per list (per-list interval wins over the global one). Timers are unref'd on Node/Bun so they won't keep a dying process alive.
  • poster.stop() - clears all timers. start() can be called again later.
  • poster.postNow(key?) - posts immediately to all lists, or only to the list with the given key (e.g. "topgg"). Returns Promise<Map<string, { ok: boolean; error?: unknown }>> so you can inspect per-list results. Never throws for HTTP errors.
  • poster.running - true while timers are active.

BotStats

interface BotStats {
	guildCount: number; // required
	userCount?: number;
	shardCount?: number;
	voiceConnectionCount?: number;
}

Provide everything you can - each adapter picks only the fields its API supports.

Adding a new bot list

Extend BotList and implement createRequest(). The base class handles JSON serialization, the fetch call, non-2xx error handling, and the requiresBotId guard.

// src/lists/example-list.ts
import { BotList } from "../bot-list.js";
import type { BotStats, HttpRequestSpec, PostContext } from "../types.js";

/**
 * ExampleList - https://example-botlist.com
 * API: POST https://api.example-botlist.com/bots/:id/stats
 * Auth: Authorization: <token>
 */
export class ExampleList extends BotList {
	readonly key = "examplelist"; // unique, lowercase, used in logs & postNow(key)
	readonly name = "ExampleList";
	override readonly requiresBotId = true; // only if the URL/body needs the bot's client ID

	protected createRequest(stats: BotStats, context: PostContext): HttpRequestSpec {
		return {
			url: `https://api.example-botlist.com/bots/${context.botId}/stats`,
			method: "POST",
			headers: { Authorization: this.token },
			body: {
				guilds: stats.guildCount,
				users: stats.userCount, // undefined fields are dropped by JSON.stringify
				shards: stats.shardCount,
			},
		};
	}
}

Then export it from src/lists/index.ts:

export { ExampleList } from "./example-list.js";

That's it - it automatically gets scheduling, per-list intervals, callbacks, and error handling. Add a small test in tests/ mirroring the existing ones to lock in the request shape.

Development

bun install       # install dev dependencies
bun test          # run the test suite (fetch is mocked - no real requests)
bun run typecheck # strict TypeScript check
bun run build     # emit dist/ (ESM JS + .d.ts)

License

MIT

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Periodically post your Discord bot's guild/user/shard counts to bot list websites.

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