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raidboss: DMU P3 Initial Triggers#1080

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Legends0 wants to merge 85 commits into
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p3-initial-triggers
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raidboss: DMU P3 Initial Triggers#1080
Legends0 wants to merge 85 commits into
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p3-initial-triggers

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@Legends0

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Working on these now as I get to them.

Some of these the wording will need to be figured out as there is a lot of debuffs that come out all at once.

@Legends0

Legends0 commented Jun 13, 2026

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I realized now the headwind/tailwind triggers are likely going to need some configuration option in case people are doing Tank LB3 to stack the winds. The default should probably be without LB3 or as it is right now.

The triggers I would add would be based on the KefkaBin's sg3k raidplan for resolving without requiring LB3. So as described in the comments, the Entropy and Fire Crystal trigger and Dynamic Fluid and Water Crystal triggers would have a secondary output for long debuff players to get knocked back into the other crystal and short debuffs to run to the other crystal.

@Legends0 Legends0 mentioned this pull request Jun 14, 2026
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Comment thread ui/raidboss/data/07-dt/ultimate/dancing_mad.ts Outdated
Comment thread ui/raidboss/data/07-dt/ultimate/dancing_mad.ts Outdated
Comment thread ui/raidboss/data/07-dt/ultimate/dancing_mad.ts Outdated
Legends0 and others added 15 commits June 24, 2026 23:41
Co-authored-by: Dowon <ks2515@naver.com>
Co-authored-by: Dowon <ks2515@naver.com>
Apparently the 3rd tether comes out super late? May need to split this trigger up somehow to call that one separately...
Realized that the trigger keeps running the condition when it hasnt passed, so can just keep checking until length of tether directions is expected.
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Okay, in theory, the stuff in the PR should now be working... I don't have a full log but enough to see what's going on in black holes.

I plan to still add some additional triggers for the stomp at the end, but perhaps tomorrow I can get that.

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Legends0 commented Jun 26, 2026

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So the black hole tethers appear to be bugged in the logs. When they go out, it doesn't log more than 2.
EDIT: I'm looking more into this... it might be something else going on at the spawn of 3.

What's happening is a 272 log line is generated instead for one of the tethers.

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Ok so I've added an earlier infoText for the teleports (via a 273 ActorControlExtra line), but might need some tuning for output.

Teleport @ 41.492
Damning Edict @ 42.291
Slap @ 43.628

So the damning edict call may need to be shortened/merged with the teleport call in some way.

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