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OpeNetLib

Lightweight UDP-based networking library built for games built on the .NET CLR.

Why?

VoxelEngine needed a networking library, so I decided to write my own.

Why would I use it?

In its current form, it is not ready for actual use. It hasn't been tested over network, just locally. At the moment I advise you not to use it.

What are its dependencies?

It runs on .NET Core 10.0, and uses no external dependencies.

Notes

While OpeNetLib does come with a small in-house binary serialization framework, it has been deprecated. It is recommended that you use an external library, which is what I built Plancake for.

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A lightweight UDP-based networking library for .NET apps of all shapes and sizes.

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