Lightweight UDP-based networking library built for games built on the .NET CLR.
VoxelEngine needed a networking library, so I decided to write my own.
In its current form, it is not ready for actual use. It hasn't been tested over network, just locally. At the moment I advise you not to use it.
It runs on .NET Core 10.0, and uses no external dependencies.
While OpeNetLib does come with a small in-house binary serialization framework, it has been deprecated. It is recommended that you use an external library, which is what I built Plancake for.