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HoangVanThu edited this page Oct 28, 2024
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5 revisions
What
The game system is stored through the CustomDataStorage package. Data is stored in Binary format, which fast and secure. See more in GameData.cs script.
PlayerDataController.cs is a MonoBehaviour script that manages, transfers, and displays all player data. Additionally, PlayerDataController automatically saves the data.
All data is defined in the partial classes of PlayerData.cs.