Feature/11167: Addition of cost for each equipment in Shandalar#11170
Feature/11167: Addition of cost for each equipment in Shandalar#11170BramTeurlings wants to merge 1 commit into
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These equipments had costs removed because they were deemed too powerful, but straight removing them from the list might break saves for people who already have them. |
The costs for these items is not used anywhere in the code apart from inside of the future randomizer pull request where they can be enabled using a setting in Archipelago's Furthermore, if this item were to be put in a shop, the game would assign it the default cost of 1000 as seen here. Arguably, having a cost closer to what the item's power level actually should be is a safer solution than only removing the cost. Does that work for you or should we add some type of additional parameter that marks this items as "unused" or something similar? |

Split off from: Archipelago PR
Addition of cost for each piece of equipment