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Jordan edited this page Apr 2, 2025
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46 revisions
Level up will cancel action cooking on a range.
Level up will not cancel action when mining pure essence.
Some npcs can try to retreat during combat when hit either a 0 or non 0 and their remaining health < half health. There is a 1 in x chance of retreating (playerescape)
Level up will not cancel action when fishing. If a fishing spot moves while the dialogue is open, you will move to the fishing spot new tile after closing the level up dialogue.
While fly fishing and running out of feathers:
While not fly fishing and having 0 feathers:
Using Cooking range and nothing to cook:
Npcs require blockwalk property for example npc trees to prevent players walking on them
-65 magic attack bonus will 100% splash on rat/chicken/duck.
All of levelup happens on the same tick:
walking next to the tree in the gif 1 tile forces MovementType=Run. this tree is one of those npc trees that attack you. the tree is not treated like a loc as seen in the firemaking gif.
the crate npc does act like a proper loc however.... and does not allow for diagonal walking like the tree/fly trap.
Tree/Fly trap/Brawler behave differently from the Crate where the Crate behaves like a normal loc and the others do not.
When attacking at range, you will walk + 2 tiles even if you technically only needed to walk + 1 tile to be within approach distance when running. (this is with Accurate selected)
You should be able to equip an item and the bonuses interface does not close.
Obj levelrequire param:
Accepting Genie lamp with a full inventory.
When the Axe head flys off you have this category: