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Copy pathpawn.java
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87 lines (77 loc) · 1.76 KB
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public class Pawn extends Piece{
public Pawn ()
{
super();
this.color = 0;
this.type = 6;
}
public Pawn(int color)
{
super();
this.color = color;
this.type = 6;
}
public Pawn(int color, int x, int y)
{
super();
this.color = color;
this.type = 6;
this.setCoordinates(x, y);
}
@Override
public int getType() {
// TODO Auto-generated method stub
return 6;
}
@Override
public boolean isMoveLegal(int x, int y) {
// TODO Auto-generated method stub
if((isVerticalDoubleStepPossible(x,y)) && isInBounds(x,y) && (this.getHasMovedOnce()== false)) //A pawn can double-step if it has never moved
{
return true;
}
else if((isVertical(x,y)) && isInBounds(x,y)) //Single-step
{
return true;
}
return false;
//A pawn can move diagonally too when killing another piece, but we will handle that in the board logic
//We will also set the HasMovedOnce to true in the board logic, since that handles the physical movements of the pieces
}
@Override
public boolean isVertical(int x, int y) {
if(curr_x==x && Math.abs(curr_y-y)==1)
{
// TODO Auto-generated method stub
return true;
}
return false;
}
public boolean isVerticalDoubleStepPossible(int x, int y) {
if(curr_x==x && Math.abs(curr_y-y)<=2)
{
// TODO Auto-generated method stub
return true;
}
return false;
}
@Override
public boolean isHorizontal(int x, int y) {
return false;
}
@Override
public boolean isDiagonal(int x, int y) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean isKnightMovement(int x, int y) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean isInBounds(int x, int y) {
// TODO Auto-generated method stub
return false;
}
}