diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 8f3577290f..2b07200b41 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1582,7 +1582,7 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF(PropertyInfo(Variant::INT, "display/window/size/window_width_override", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"), 0); // 8K resolution GLOBAL_DEF(PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"), 0); // 8K resolution - GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); + GLOBAL_DEF("display/window/energy_saving/keep_screen_on", false); GLOBAL_DEF("animation/warnings/check_invalid_track_paths", true); GLOBAL_DEF("animation/warnings/check_angle_interpolation_type_conflicting", true); diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b6862b7808..4b0d6de101 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -941,7 +941,7 @@ If [code]true[/code], allows HiDPI display on Windows, macOS, Android, iOS and Web. If [code]false[/code], the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] instead of disabling this setting. [b]Note:[/b] This setting has no effect on Linux as DPI-awareness fallbacks are not supported there. - + If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.