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What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
POE 2 introduces thorns as a mechanic for players to build into. This seems to be different to reflected damage found in poe 1 (such as on Bramblejack) or on mob affixes as it appears to not scale with the damage taken on hit. My testing in game seems to align with this, but I haven't been able to get high enough on a thorns build to really tell, so I may be wrong here.
Thorns seems to act mostly as a triggered attack seperate from weapons or spells with its own set of phys/ele damage, crit chance, crit damage bonus etc.
https://poe2db.tw/us/Thorns#Acronym
By default thorns damage only triggers on enemy melee hits, but has the ability to be all hits from Thorns damage is triggered by all Hits mod on https://poe2db.tw/us/Crown_of_the_Pale_King
Thorns build: https://mobalytics.gg/poe-2/profile/6f6fba9f-ff73-4a9b-9c8b-e51b091c06a1/builds/a41cf294-c954-40b2-aed4-307e9168fff9
Describe the solution you'd like
My mental model for thorns is that it is a separate skill that the user can select on the skill calc dropdowns. If the player has any thorns damage on their build the dropdown will include a thorns "skill" to select. This would be subject to the normal damage calcs.
Describe alternatives you've considered
No response
Additional context
Items to test in game:
Do sources to + damage (such as +# to +# physical damage added) effect thorns damage?
Check for duplicates
What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
POE 2 introduces thorns as a mechanic for players to build into. This seems to be different to reflected damage found in poe 1 (such as on Bramblejack) or on mob affixes as it appears to not scale with the damage taken on hit. My testing in game seems to align with this, but I haven't been able to get high enough on a thorns build to really tell, so I may be wrong here.
Thorns seems to act mostly as a triggered attack seperate from weapons or spells with its own set of phys/ele damage, crit chance, crit damage bonus etc.
https://poe2db.tw/us/Thorns#Acronym
By default thorns damage only triggers on enemy melee hits, but has the ability to be all hits from
Thorns damage is triggered by all Hitsmod on https://poe2db.tw/us/Crown_of_the_Pale_KingThorns build: https://mobalytics.gg/poe-2/profile/6f6fba9f-ff73-4a9b-9c8b-e51b091c06a1/builds/a41cf294-c954-40b2-aed4-307e9168fff9
Describe the solution you'd like
My mental model for thorns is that it is a separate skill that the user can select on the skill calc dropdowns. If the player has any thorns damage on their build the dropdown will include a thorns "skill" to select. This would be subject to the normal damage calcs.
Describe alternatives you've considered
No response
Additional context
Items to test in game:
Do sources to + damage (such as +# to +# physical damage added) effect thorns damage?